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Video game development

From a round idea to a playable build.

All services

We make our own games — OneRemains, a 32-player multiplayer party game, is in development in our studio — and we put that experience to work on your projects.

Based in Gatineau and Montréal, we work with studios, independent creators and companies across Quebec: a prototype to test an idea, 3D production for a project under way, or full support all the way to launch.

What we deliver

  • Game design, documentation and balancing
  • Playable prototypes and vertical slices
  • 3D production, animation and audio
  • Optimisation and launch readiness

Tools and technologies

  • Unity 6
  • C#
  • URP
  • Blender
  • Substance
  • FMOD

How we work

  1. 01

    Find the fun

    A playable prototype, fast. We test the core loop before investing in production, and drop whatever isn’t fun.

  2. 02

    Produce

    Documented game design, 3D assets, animation, audio and Unity integration, in short iterations you can play.

  3. 03

    Get ready to launch

    Optimisation, balancing from playtests and builds prepared for the target platform.

Frequently asked questions

Do you only work in Unity?
Unity is our main engine: OneRemains is built on Unity 6. For a project on another engine, we discuss it case by case, depending on the need and the team already in place.
Can you reinforce an existing team?
Yes. We step in as short-term reinforcement — game design, 3D production, gameplay or multiplayer programming — or on a full project, depending on what you’re missing.

A game to build, a system to protect? Let’s talk.

Tell us about your project in a few lines: a game to design, infrastructure to secure, an audit to run. We’ll come back within 24 business hours with an honest opinion.