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Multiplayer & game servers

Smooth matches, servers that hold.

All services

An online game is only as good as its matches: servers that hold the load, smooth synchronisation and cheaters kept out. That is exactly what we are building for OneRemains, with 32 players per match on our own dedicated servers.

We also support FiveM and RedM communities in Quebec and beyond: custom scripts, server performance and hardening against abuse.

What we deliver

  • Client-server networking and dedicated servers
  • Back-end: accounts, matchmaking, store, stats
  • Anti-cheat and server-side validation
  • FiveM / RedM scripting and optimisation

Tools and technologies

  • Fish-Net
  • Dedicated servers
  • FiveM
  • RedM
  • Lua
  • Node.js

How we work

  1. 01

    Architecture

    Network model, server authority and hosting chosen for the genre, the player count and the budget.

  2. 02

    Development

    Network synchronisation, back-end (accounts, matchmaking, store, stats) and server-side validation to limit cheating.

  3. 03

    Operations

    Server deployment, monitoring and performance tuning once the players arrive.

Frequently asked questions

Do you optimise existing FiveM or RedM servers?
Yes. We audit the scripts and configuration, fix what slows the server down and harden what can be exploited, without breaking your players’ experience.
How do you fight cheating?
The ground rule: never trust the client. Important actions are validated server-side, and we add checks suited to the game rather than a generic solution.

A game to build, a system to protect? Let’s talk.

Tell us about your project in a few lines: a game to design, infrastructure to secure, an audit to run. We’ll come back within 24 business hours with an honest opinion.