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The studio

A small team that answers for what it builds.

There are twelve of us. That is a choice, not a step on the way to a hundred.

Founded on a frustration

In 2015, our founders were coming out of large organizations where they spent more time in committees than writing code. Their clients had reached the same conclusion: projects were not dying from a lack of skill, but from the number of people standing between a need and its delivery.

Phaonix Studios is the answer to that. A deliberately small team, senior only, taking full responsibility for what it ships — from the first line of code to the on-call phone at three in the morning.

A successful project is one you no longer need to talk to us about.

11 years on, we still turn down more projects than we take. That is not arrogance: it is the only way to keep the promise we have already made to the clients we have.

2015
Year founded
180+
Projects delivered
60+
Clients supported
10 years
Longest-standing client
94%
Of clients who stay

What we hold to

01

Straight talk before the contract

We say no to projects we could not run properly, and we talk you out of features you will never use. A lost sale costs less than a disappointed client.

02

The code is yours

Repositories, infrastructure, documentation, access: everything is in your name from day one. None of our clients is held by anything other than being happy.

03

Nobody learns at your expense

Eight years of experience minimum to work on a client project. We train our juniors on our own products, not on yours.

04

We stay accountable

What we build, we run. That forces us to write code we will be supporting ourselves in three years, at two in the morning.

The team

No sales team, no layer in between. You talk straight to the people who design, code and defend.

  • Game development

    Game design, Unity, OneRemains production

  • Multiplayer & game servers

    Networking, dedicated servers, anti-cheat

  • Cybersecurity

    Audits, penetration testing, compliance

  • Architecture & infrastructure

    Distributed systems, cloud, migrations

  • Software engineering

    Business applications, APIs, code takeovers

  • Support & on-call

    Incident management, client relationships

A team of engineers you meet as your project needs them.

We’re opening up our game development team

3D artists, animation, sound design, music, game design, programming: we’re hiring to take OneRemains all the way to launch. Hybrid in Gatineau and Montréal, or remote.

A game to build, a system to protect? Let’s talk.

Tell us about your project in a few lines: a game to design, infrastructure to secure, an audit to run. We’ll come back within 24 business hours with an honest opinion.