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Careers

Come build tomorrow’s games

We’re opening up our game development team. If you model, animate, compose, or sculpt sound or game rules, there’s a seat for you on OneRemains — and on whatever comes next.

Why Phaonix

A real game in production

Not a showcase prototype: OneRemains runs, has a trailer and is moving toward launch. You contribute from week one.

Small team, direct impact

No layers of management. Your ideas get heard, and your assets reach the game without going through five committees.

Hybrid or remote

Based in Gatineau, with an office in Montréal. Work from anywhere in Quebec, on site or from home.

A modern pipeline

Unity 6, URP, dedicated-server multiplayer, in-house tools: a clean technical setup where we take the time to do things right.

Open positions

Full-time, contract or freelance: tell us what works for you. Every position is open to motivated juniors and seniors alike.

Bring the Runners of OneRemains and their outfits to life: a low-poly, plastic-toy art direction with a slightly unsettling edge.

Type : Full-time or contract
Location : Hybrid or remote

What you’ll do

  • Model and texture characters, outfits and accessories
  • Work within the six-slot modular outfit system
  • Optimise for 32 players on screen
  • Partner with animation for clean rigs

What we’re looking for

  • A portfolio of stylised characters
  • Blender, Maya or 3ds Max; Substance Painter
  • Strong low-poly and topology skills
  • Unity integration is a plus

Build the game-show arenas: neon sets, grandstands, trapped stages and seasonal themes.

Type : Full-time or contract
Location : Hybrid or remote

What you’ll do

  • Model sets, props and gameplay elements
  • Dress the arenas and craft the lighting (URP)
  • Create reusable modular kits
  • Keep gameplay readability front and centre

What we’re looking for

  • A portfolio of real-time environments
  • Blender, Maya or 3ds Max; Substance
  • A good eye for light and composition
  • Unity or Unreal experience

Runs, falls, celebrations, emotes: expressive animation that lives alongside ragdoll physics.

Type : Full-time or contract
Location : Hybrid or remote

What you’ll do

  • Animate characters in game and in menus
  • Create emotes and victory animations
  • Tune the hand-off between animation and ragdoll
  • Rig when needed, with the art team

What we’re looking for

  • A character animation demo reel
  • Maya, Blender or MotionBuilder
  • A sense of timing and comedy
  • Knowledge of Unity’s Animator is a plus

The buzzer that makes you jump, the tile that cracks, the crowd holding its breath: the sonic identity of OneRemains.

Type : Contract or full-time
Location : Hybrid or remote

What you’ll do

  • Design sound effects for gameplay and UI
  • Build arena and crowd ambiences
  • Integrate and mix audio in Unity
  • Make every game event readable by ear

What we’re looking for

  • A portfolio or sound demo reel
  • Fluent in a DAW (Reaper, Ableton, Pro Tools…)
  • Experience integrating audio in games
  • FMOD or Wwise is a plus

Game-show music, somewhere between tension and mischief, that climbs with every elimination.

Type : Contract or freelance
Location : Remote

What you’ll do

  • Compose menu and round themes
  • Create adaptive tracks that follow intensity
  • Deliver stems and loops ready to integrate
  • Work hand in hand with sound design

What we’re looking for

  • A portfolio of music for games or picture
  • Comfortable across several styles
  • A grasp of adaptive music
  • Reliable delivery and deadlines

Invent rounds, tune rules and balance every second so 32 players have fun — even the ones already out.

Type : Full-time
Location : Hybrid or remote

What you’ll do

  • Design and prototype new rounds
  • Balance rules, modifiers and progression
  • Block out levels in Unity
  • Analyse playtests and iterate

What we’re looking for

  • Experience in game or level design
  • Able to document an idea clearly
  • Comfortable in Unity
  • A love of party games and multiplayer

Code the rounds, physics and networked multiplayer of a 32-player game on dedicated servers.

Type : Full-time
Location : Hybrid or remote

What you’ll do

  • Build round mechanics in C#
  • Work on network synchronisation (Fish-Net)
  • Optimise client and server performance
  • Build tools for the design and art teams

What we’re looking for

  • Solid C# and Unity experience
  • Understanding of client-server multiplayer
  • Rigour, tests and readable code
  • An interest in security and anti-cheat is a plus

Don’t see your role?

VFX, UI, QA, cybersecurity, production: write to us anyway. We read every open application.

Apply

Apply

A few lines and a link to your work are enough. We answer every application.

PDF, DOC or DOCX — 10 MB max.