All positions
Code the rounds, physics and networked multiplayer of a 32-player game on dedicated servers.
- Team
- Programming
- Type
- Full-time
- Location
- Hybrid or remote
What you’ll do
- Build round mechanics in C#
- Work on network synchronisation (Fish-Net)
- Optimise client and server performance
- Build tools for the design and art teams
What we’re looking for
- Solid C# and Unity experience
- Understanding of client-server multiplayer
- Rigour, tests and readable code
- An interest in security and anti-cheat is a plus