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Unity gameplay programmer

Programming · Full-time · Hybrid or remote

All positions

Code the rounds, physics and networked multiplayer of a 32-player game on dedicated servers.

Team
Programming
Type
Full-time
Location
Hybrid or remote

What you’ll do

  • Build round mechanics in C#
  • Work on network synchronisation (Fish-Net)
  • Optimise client and server performance
  • Build tools for the design and art teams

What we’re looking for

  • Solid C# and Unity experience
  • Understanding of client-server multiplayer
  • Rigour, tests and readable code
  • An interest in security and anti-cheat is a plus

Why Phaonix

A real game in production

Not a showcase prototype: OneRemains runs, has a trailer and is moving toward launch. You contribute from week one.

Small team, direct impact

No layers of management. Your ideas get heard, and your assets reach the game without going through five committees.

Hybrid or remote

Based in Gatineau, with an office in Montréal. Work from anywhere in Quebec, on site or from home.

A modern pipeline

Unity 6, URP, dedicated-server multiplayer, in-house tools: a clean technical setup where we take the time to do things right.

Apply

A few lines and a link to your work are enough. We answer every application.

PDF, DOC or DOCX — 10 MB max.