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Sound designer

Audio · Contract or full-time · Hybrid or remote

All positions

The buzzer that makes you jump, the tile that cracks, the crowd holding its breath: the sonic identity of OneRemains.

Team
Audio
Type
Contract or full-time
Location
Hybrid or remote

What you’ll do

  • Design sound effects for gameplay and UI
  • Build arena and crowd ambiences
  • Integrate and mix audio in Unity
  • Make every game event readable by ear

What we’re looking for

  • A portfolio or sound demo reel
  • Fluent in a DAW (Reaper, Ableton, Pro Tools…)
  • Experience integrating audio in games
  • FMOD or Wwise is a plus

Why Phaonix

A real game in production

Not a showcase prototype: OneRemains runs, has a trailer and is moving toward launch. You contribute from week one.

Small team, direct impact

No layers of management. Your ideas get heard, and your assets reach the game without going through five committees.

Hybrid or remote

Based in Gatineau, with an office in Montréal. Work from anywhere in Quebec, on site or from home.

A modern pipeline

Unity 6, URP, dedicated-server multiplayer, in-house tools: a clean technical setup where we take the time to do things right.

Apply

A few lines and a link to your work are enough. We answer every application.

PDF, DOC or DOCX — 10 MB max.